var someFloat = 0.123456789;
var round_to_precision = function (x, precision) {
var y = +x + (precision === undefined ? 0.5 : precision/2);
return y - (y % (precision === undefined ? 1 : +precision));
};
someFloat.toFixed(4);
someFloat.toPrecision(4);
(Math.round(someFloat*10000)/10000);
~~(someFloat * 10000) / 10000;
round_to_precision(someFloat, 4);
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
toFixed(4) | |
toPrecision(4).toString() | |
(Math.round(*10000)/10000).toString() | |
Math.floor fast | |
precisition round |
Test name | Executions per second |
---|---|
toFixed(4) | 6213265.0 Ops/sec |
toPrecision(4).toString() | 5322873.0 Ops/sec |
(Math.round(*10000)/10000).toString() | 5403557.5 Ops/sec |
Math.floor fast | 12503584.0 Ops/sec |
precisition round | 2342103.8 Ops/sec |
Let's break down the provided benchmark and explain what's being tested.
Benchmark Overview
The benchmark compares the performance of five different methods to round or format a floating-point number: toFixed
, toPrecision
, Math.round()
, Math.floorfast
(a faster version of Math.floor()
), and an MDN-specific function called round_to_precision
.
Options Compared
Here's a brief overview of each option being compared:
toFixed(4)
: Rounds the number to four decimal places.toPrecision(4).toString()
: Rounds the number to four decimal places using the toPrecision()
method, which is then converted to a string.(Math.round(*10000)/10000).toString()
: Rounds the number by multiplying it by 10,000, rounding the result to the nearest integer using Math.round()
, and then dividing by 10,000.~~(someFloat * 10000) / 10000;
: Uses a bitwise operation (~
) to round the number to four decimal places. This method is often referred to as "integer division" or "flooring" in JavaScript.round_to_precision(someFloat, 4);
: Uses an MDN-specific function called round_to_precision()
to round the number to four decimal places.Pros and Cons of Each Approach
Here's a brief summary of the pros and cons of each approach:
toFixed(4)
: Pros: Simple, widely supported. Cons: May not be suitable for very large numbers or certain edge cases.toPrecision(4).toString()
: Pros: More flexible than toFixed()
, but still simple. Cons: May be slower due to the extra conversion step.(Math.round(*10000)/10000).toString()
: Pros: Fast and efficient, but may be less intuitive for some developers. Cons: Requires explicit multiplication by 10,000.~~(someFloat * 10000) / 10000;
: Pros: Extremely fast and lightweight, as it only requires a simple arithmetic operation. Cons: May not work correctly for negative numbers or very large values.round_to_precision(someFloat, 4);
: Pros: Specifically designed to round floating-point numbers, with an optional precision argument. Cons: Only supported in certain browsers and versions.Library and Syntax
The round_to_precision()
function is a custom implementation provided by the benchmark author. It's not part of the standard JavaScript library and may not be supported in all browsers or environments.
Special JS Feature or Syntax
There are no special features or syntaxes being tested in this benchmark, other than the use of bitwise operations (~
) in option 4.
Now that we've broken down the benchmark, let's consider some alternative approaches:
Number.EPSILON
: Instead of using a fixed precision value (e.g., 4), you could use Number.EPSILON
, which is the smallest positive difference between two numbers with the same significant digits.Mathjs
or Big.js
: These libraries provide more advanced mathematical functions and tools that might be useful for certain types of rounding or formatting tasks.I hope this explanation helps!