var someFloat = 673.123456789;
someFloat.toFixed(4);
someFloat.toPrecision(4);
(Math.round(someFloat*10000)/10000);
~~(someFloat * 10000) / 10000;
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
toFixed(4) | |
toPrecision(4).toString() | |
(Math.round(*10000)/10000).toString() | |
Math.floor fast |
Test name | Executions per second |
---|---|
toFixed(4) | 3669810.8 Ops/sec |
toPrecision(4).toString() | 3839167.0 Ops/sec |
(Math.round(*10000)/10000).toString() | 3404421.8 Ops/sec |
Math.floor fast | 8661514.0 Ops/sec |
Let's dive into the explanation.
Benchmark Context
MeasureThat.net is a website that allows users to create and run JavaScript microbenchmarks. A benchmark is a controlled experiment designed to measure the performance of a specific piece of code or functionality. In this case, we have a benchmark that compares the performance of four different methods for rounding a floating-point number: toFixed
, toPrecision
, Math.round()
, and an alternative implementation using bitwise operations (~~
).
Options Compared
The four options are compared in terms of their execution time:
toFixed(4)
: Rounds the number to 4 decimal places.toPrecision(4).toString()
: Rounds the number to 4 significant digits and converts it to a string using toString()
.(Math.round(someFloat*10000)/10000).toString()
: Rounds the number by multiplying it by 10,000, rounding to the nearest integer using Math.round()
, and then dividing by 10,000.~~(someFloat * 10000) / 10000
: Rounds the number using bitwise operations (~~
). The ~~
operator performs a two's complement round (i.e., rounds down if the fractional part is greater than or equal to 0.5).Pros and Cons
Here's a brief summary of the pros and cons of each option:
toFixed(4)
: Pros:toPrecision(4).toString()
:toFixed
.toFixed
.toString()
to get the result as a string.(Math.round(someFloat*10000)/10000).toString()
:toFixed
and can be used for more precise rounding.toFixed
.~~(someFloat * 10000) / 10000
:Cons: * May not produce accurate results due to the use of two's complement rounding. * Limited precision and control over the rounding behavior.
Library Usage
In this benchmark, we don't see any explicit library usage. However, it's worth noting that Math.round()
is a built-in JavaScript function that uses a specialized algorithm for rounding numbers.
Special JS Features/Syntax
There are no special JavaScript features or syntax used in this benchmark. The code is straightforward and relies on standard JavaScript operators and functions.
Other Alternatives
If you're interested in exploring alternative rounding methods, here are some options:
Number.EPSA
: Some browsers have a Number.EPSA
constant that can be used to specify the number of decimal places for toFixed()
.Big.js
or decimal.js
libraries: These libraries provide more precise arithmetic operations and rounding functions, but may introduce additional overhead due to their complexity.Keep in mind that these alternatives may not be as simple or intuitive as the methods used in this benchmark, and may require more expertise in low-level programming or numerical computations.