var someFloat = 0.123456789;
+someFloat.toFixed(2);
Math.round(someFloat*100)/100;
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
+toFixed(2) | |
Math.round(*100)/100 |
Test name | Executions per second |
---|---|
+toFixed(2) | 9283837.0 Ops/sec |
Math.round(*100)/100 | 11252669.0 Ops/sec |
Let's break down the benchmark and its test cases.
What is tested?
The benchmark tests two ways to round a floating-point number: toFixed()
and Math.round()
. The goal is to determine which method is faster for rounding numbers with 2 decimal places.
Options compared:
There are two options being compared:
toFixed(2)
: This method converts the floating-point number to a string, padding it with zeros if necessary, and then converts the resulting string back to a float. The second argument 2
specifies the minimum number of digits to be included in the formatted string.Math.round(*100)/100
: This method first multiplies the floating-point number by 100 to shift its decimal point two places to the right, then rounds it using Math.round()
, and finally divides the result by 100 to restore the original decimal point.Pros and cons of each approach:
toFixed(2)
:Math.round(*100)/100
:Library and special JS feature:
There are no libraries used in this benchmark. However, the Math.round()
function is a built-in JavaScript method.
Special JS feature:
There is no specific JavaScript feature being tested or leveraged in this benchmark.
Other alternatives:
If you want to explore alternative methods for rounding numbers, some options include:
Number.toFixed(2)
: This is similar to toFixed(2)
, but uses a different syntax.BigInt
: For very large or very small numbers, using BigInt
and toString()
with a specific radix (e.g., 16 for hexadecimal) might be faster or more efficient.lodash.round()
, but these would likely incur performance overhead.Keep in mind that the choice of rounding method depends on the specific use case and requirements of your project.