Benchmark name | When Created |
---|---|
cloneNode vs DocumentFragment | 4 years ago |
template innerHTML vs DocumentFragment createElement | 4 years ago |
Symbol vs Number comparison
Is comparing symbols slower than comparing numbers? |
4 years ago |
Caching length property vs getting it each time in the loop 10k
save length of the array in the variable vs get it the loop |
4 years ago |
equality speeds | 4 years ago |
Case insensitive string comparison (moved prep code, undefined) | 4 years ago |
js-yaml vs yaml-js | 4 years ago |
Adding random property in array. | 4 years ago |
filter-vs-reduce-1 | 4 years ago |
filter-vs-reduce | 4 years ago |
Filter: Lodash 2 vs Native | 4 years ago |
compare drawing lots of sprites (filled circles and squares) using various canvas methods II
This benchmark compares methods of drawing lots of sprites onto a HTML5 canvas element. We test two basic "sprites": a filled square and a filled circle. We can explicitly draw them with path drawing methods, or drawing a prototype and copying them onto the canvas multiple times, using drawImage, or putImageData. |
4 years ago |
querySelectorAll vs. getElementsByClassName x 10 | 4 years ago |
Test_Currency111 | 4 years ago |
Test_Currency | 4 years ago |
111111111111111 | 4 years ago |
test reduce and foreach | 4 years ago |
replace string vs regexp | 4 years ago |
DOM injection test
DOM injection test |
4 years ago |
instanceof Array vs Array.isArray() 2 | 4 years ago |
instanceof Array vs Array.isArray() | 4 years ago |
Arguments vs Objects | 4 years ago |
Lodash cloneDeep&spread operator | 4 years ago |
Object Assign vs Manual Assign | 4 years ago |
Disabled | 4 years ago |