let arr = new Float32Array(1000000);
arr[0] = Math.random();
for (let i = 0; i < 1000000; i++) {
arr[i] = arr[i - 1];
}
let arr = new Array(1000000);
arr[0] = Math.random();
for (let i = 0; i < 1000000; i++) {
arr[i] = arr[i - 1];
}
let arr = [];
arr[0] = Math.random();
for (let i = 0; i < 1000000; i++) {
arr[i] = arr[i - 1];
}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
new TypedArray | |
new Array | |
Direct Array |
Test name | Executions per second |
---|---|
new TypedArray | 115.4 Ops/sec |
new Array | 70.0 Ops/sec |
Direct Array | 63.6 Ops/sec |
Let's break down the provided benchmark and its components.
Benchmark Purpose: The benchmark compares the performance of three different array types in JavaScript:
[]
syntax or the Array()
constructor.Float32Array()
, Int32Array()
, etc.Options Compared:
[]
syntax or Array()
constructor).Library and Purpose: In the benchmark, a library is used to create and manipulate typed arrays. Specifically:
Float32Array
: A typed array that provides optimized storage and manipulation of 32-bit floating-point numbers.The purpose of using typed arrays is to take advantage of specialized memory layouts and operations that are not available in standard JavaScript arrays, resulting in improved performance for certain use cases.
Special JS Feature/Syntax: There is no explicit special feature or syntax used in the benchmark. However, it's worth noting that some modern JavaScript engines, like WebAssembly, may provide additional features or optimizations that could impact performance.
Alternatives:
Keep in mind that these alternatives are still subject to the limitations of their respective standards and may not offer significant advantages over traditional typed arrays in all use cases.