var N = 10000;
var x = new Float32Array(N);
var y = new Float32Array(N);
var z = new Float32Array(N);
var vectors = [];
for(var i = 0; i < N; i++){
x[i] = Math.random();
y[i] = Math.random();
z[i] = Math.random();
vectors[i] = { x: Math.random(), y: Math.random(), z: Math.random() };
}
var vector;
for (var i = 0, li=x.length; i < li; ++i) {
x[i] = 2 * x[i];
y[i] = 2 * y[i];
z[i] = 2 * z[i];
}
for (var i = 0, li=vectors.length; i < li; ++i) {
vector = vectors[i];
vector.x = 2 * vector.x;
vector.y = 2 * vector.y;
vector.z = 2 * vector.z;
}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
soa | |
aos |
Test name | Executions per second |
---|---|
soa | 413.0 Ops/sec |
aos | 315.0 Ops/sec |
I'll break down the provided benchmark and its test cases.
Benchmark Overview
The benchmark is comparing two approaches for modifying arrays in JavaScript:
x
, y
, and z
variables are typed as Float32Array
, which allows the browser to perform more efficient operations on the arrays.vector
properties, where each object represents a vector in 3D space.Options Compared
The benchmark compares the performance of the two approaches:
for (var i = 0, li=x.length; i < li; ++i) { x[i] = 2 * x[i]; y[i] = 2 * y[i]; z[i] = 2 * z[i]; }
for (var i = 0, li=vectors.length; i < li; ++i) { vector = vectors[i]; vector.x = 2 * vector.x; vector.y = 2 * vector.y; vector.z = 2 * vector.z; }
Pros and Cons of Each Approach
Library and Syntax Considerations
There are no libraries or special JavaScript features explicitly used in this benchmark. However, it's worth noting that the use of Float32Array
is a part of the Web API, which provides efficient storage and manipulation of 32-bit floating-point numbers.
Alternative Approaches
Other approaches to modify arrays could include:
Array.prototype.map()
or forEach()
can simplify array modifications while maintaining performance.map()
, filter()
, and reduce()
can provide optimized performance for common operations.These alternatives might not be as performant as SOA, but they offer different trade-offs in terms of readability, maintainability, and flexibility.