var n = 3000;
var x = [], y =[], z =[];
var x32 = new Float32Array(n);
var y32 = new Float32Array(n);
var z32 = new Float32Array(n);
var vectors = [];
for(var i = 0; i < n; i++){
x[i] = Math.random()*100|0;
y[i] = Math.random()*100|0;
z[i] = Math.random()*100|0;
x32[i] = Math.random()*100|0;
y32[i] = Math.random()*100|0;
z32[i] = Math.random()*100|0;
vectors[i] = { x: x[i], y: y[i], z: z[i] };
}
var vector;
for (var i = 0; i < n; ++i) {
x[i] = 2 * x[i];
y[i] = 2 * y[i];
z[i] = 2 * z[i];
}
for (var i = 0; i < n; ++i) {
vector = vectors[i];
vector.x = 2 * vector.x;
vector.y = 2 * vector.y;
vector.z = 2 * vector.z;
}
for (var i = 0; i < n; ++i) {
x32[i] = 2 * x32[i];
y32[i] = 2 * y32[i];
z32[i] = 2 * z32[i];
}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
soa | |
aos | |
typed soa |
Test name | Executions per second |
---|---|
soa | 1085.7 Ops/sec |
aos | 795.3 Ops/sec |
typed soa | 1055.9 Ops/sec |
Let's dive into the explanation of the provided benchmark.
Benchmark Overview
The benchmark measures the performance difference between three approaches:
Options Compared
The benchmark compares the performance of these three approaches for a simple multiplication operation on arrays.
vector
) that holds multiple variables. This approach has some overhead due to the creation of the vector
object and the use of accessor methods (e.g., x
, y
, z
).Pros and Cons
vector
object and the use of accessor methods. However, it can provide better performance for certain types of data (e.g., structured data) since the accessor methods can avoid array indexing.Library Usage
The benchmark uses the following library:
Special JS Features/Syntax
None of the provided benchmarks use special JavaScript features or syntax that would significantly impact the performance results. However, if we were to consider other factors:
Math.random()
, array indexing).Alternatives
Other alternatives that can be used to benchmark similar performance scenarios include:
In summary, the benchmark measures the performance difference between three approaches for simple multiplication on arrays. The SOA and Typed SOA have low overhead, while AOS has some additional overhead due to vector object creation.