var runSwitch = input => {
switch(input) {
case 'one':
return true;
case 'two':
return true;
case 'three':
return true;
case 'four':
return true;
case 'five':
return true;
case 'six':
return true;
case 'seven':
return true;
case 'eight':
return true;
case 'nine':
return true;
case 'ten':
return true;
}
}
var LUT = {
zero: true,
one: true,
two: true,
three: true,
four: true,
five: true,
six: true,
seven: true,
eight: true,
nine: true,
ten: true
}
var input = 'five';
runSwitch(input);
LUT[input];
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Switch | |
Map |
Test name | Executions per second |
---|---|
Switch | 6541658.5 Ops/sec |
Map | 6895156.5 Ops/sec |
Let's break down the provided benchmark definition and test cases.
Benchmark Definition
The benchmark defines two functions: runSwitch
and LUT[input]
. The latter is likely a typo, but it appears to be a lookup table (LUT
) with key-value pairs, where each value is set to true
.
Here's what the script preparation code shows:
var runSwitch = input => { ... }
: This defines an anonymous function named runSwitch
that takes an input
parameter. The function contains a switch
statement that returns true
for each of the 10 cases (e.g., 'one'
, 'two'
, etc.). This suggests that the benchmark is testing the performance of the switch
statement in JavaScript.var LUT = { ... }
: This defines an object (LUT
) with key-value pairs, where each key is a string and each value is set to true
. The purpose of this lookup table is unclear without more context.Options Compared
The benchmark compares the performance of two approaches:
switch
statement in the runSwitch
function.LUT[input]
expression, which appears to be a lookup operation using the object LUT
.Pros and Cons of Each Approach
Library and Special JS Features
There are no libraries explicitly mentioned in the benchmark definition. However, the LUT[input]
expression uses a feature called "computed property access" (introduced in ECMAScript 2015) to dynamically access properties of an object using a string as the key.
Other Considerations
Alternatives
Some alternative approaches could be considered:
Object.keys()
and Array.prototype.forEach()
: This approach would involve iterating over the keys of the LUT
object using Object.keys()
, and then applying a callback function to each key using Array.prototype.forEach()
. While this approach avoids the computed property access, it may be slower than the lookup table approach.get()
: This approach would involve using a library like Lodash that provides a get()
function for accessing properties of an object dynamically. However, this would require including an external dependency and may not offer significant performance benefits.In summary, the benchmark definition tests the performance of two approaches: the switch
statement in JavaScript and a lookup table (map) using computed property access. The choice between these approaches depends on factors like code readability, performance requirements, and the specific use case.