var tmp = Math.pow(6, 2);
var tmp = Math.pow(6, 1 / 8);
var tmp = Math.pow(6, 1 / 64);
var tmp = Math.pow(6, 1 / 256);
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Math. | |
Math.pow vs ** vs | |
Math.pow vs ** | |
Math.pow vs |
Test name | Executions per second |
---|---|
Math. | 241343872.0 Ops/sec |
Math.pow vs ** vs | 215805856.0 Ops/sec |
Math.pow vs ** | 225993184.0 Ops/sec |
Math.pow vs | 230521248.0 Ops/sec |
The benchmark presented evaluates the performance of different approaches to raise a number to a power in JavaScript. It focuses on the efficiency of the built-in Math.pow
function versus the exponentiation operator (**
), using various exponent values. Here’s a breakdown of the tests and considerations:
Math.pow(6, 2)
— simply raises 6 to the power of 2.Math.pow(6, 1 / 8)
— raises 6 to the power of (1/8), testing a fractional exponent.Math.pow(6, 1 / 64)
— another fractional exponent case.Math.pow(6, 1 / 256)
— yet another fractional exponent with a smaller fraction.The performance of these tests is recorded, returning the number of executions per second.
Math.pow
:
**
operator for large sets of calculations.Exponentiation Operator (**
):
From the results provided:
Math.pow(6, 2)
achieved the highest number of executions per second at 241,343,872.Math.pow(6, 1 / 8)
, Math.pow(6, 1 / 64)
, and Math.pow(6, 1 / 256)
) continued to decrease in performance but were generally close in their performance metrics, avoiding significant outliers.Custom Power Functions: Users can implement their own power function using loops or recursion.
Libraries:
math.js
also provide power functions that can handle complex operations (including matrices and units).**
): As mentioned, this is a feature introduced in ECMAScript 2015 (ES6) that allows for a concise way to express exponentiation. It is designed to be an intuitive and easy-to-read alternative to Math.pow
.Peering into these benchmarks allows developers to make informed choices on how to implement exponentiation in their JavaScript code. Whether leaning towards established methods like Math.pow
or adopting the newer **
operator can depend on their performance needs, provided compatibility, and the complexity of their coding environment.