var a = [Array(10000)].map(_ => Math.random());
var av2 = [Array(10000)].map(_ => Math.random());
var ta32 = (new Float32Array(10000)).map(_ => Math.random());
var ta32v2 = (new Float32Array(10000)).map(_ => Math.random());
var ta64 = (new Float64Array(10000)).map(_ => Math.random());
var ta64v2 = (new Float64Array(10000)).map(_ => Math.random());
let sum = 0.0;
for (let i = 0; i < 10000; ++i) {
sum += a[i] * av2[i];
}
let sum = 0.0;
for (let i = 0; i < 10000; ++i) {
sum += ta32[i] * ta32v2[i];
}
let sum = 0.0;
for (let i = 0; i < 10000; ++i) {
sum += ta64[i] * ta64v2[i];
}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
array dot | |
Float32Array dot | |
Float64Array dot |
Test name | Executions per second |
---|---|
array dot | 49320.5 Ops/sec |
Float32Array dot | 27625.1 Ops/sec |
Float64Array dot | 24904.7 Ops/sec |
The benchmark you provided tests the performance of different approaches to performing a dot product operation on arrays in JavaScript. The three approaches compared are:
array dot
)Float32Array dot
)Float64Array dot
)The preparation code generates random data for these tests. Each approach is initialized with two separate collections of random numbers:
a
and av2
: Standard JavaScript arrays of 10,000 elements filled with random numbers.ta32
and ta32v2
: Float32Array
s, which are typed arrays for storing 32-bit floating-point numbers.ta64
and ta64v2
: Float64Array
s, for storing 64-bit floating-point numbers.array dot
: This test computes the dot product using the standard JavaScript arrays (a
and av2
).
Pros:
Cons:
Float32Array dot
: This test uses Float32Array
to perform the same dot product operation.
Pros:
Cons:
Float64Array
.Float64Array dot
: Similar to Float32Array
, but it uses 64-bit floating-point representation.
Pros:
Float32Array
, making it suitable for applications where numerical accuracy is critical.Cons:
Float32Array
, which might not be necessary if the precision is overkill for the application.The benchmark results show that the different approaches yield varying performance metrics:
array dot
: 49,320.5 executions per second. This approach performs the best due to the optimizations in modern JavaScript engines.Float32Array dot
: 27,625.15 executions per second. Although it offers certain numerical advantages, it lags behind standard arrays in this specific benchmark.Float64Array dot
: 24,904.72 executions per second. This approach is the slowest among the three, likely due to its higher precision requirements and associated memory overhead.Typed Arrays: Both Float32Array
and Float64Array
are examples of typed arrays in JavaScript, which allow you to work with binary data and improved performance characteristics in numeric calculations compared to regular arrays. They are specifically useful in scenarios that require the handling of large datasets or graphics manipulation.
Execution Context: The results may vary based on the underlying JavaScript engine of the browser (in this case, Chrome). Other browsers might have different optimizations for handling arrays or typed arrays.
WebAssembly: For performance-critical applications, using WebAssembly (Wasm) can offer significant speed improvements over JavaScript. It is especially beneficial for numerical computations, allowing execution of lower-level languages like C/C++ or Rust in the browser.
Matrix libraries: Libraries such as math.js
or numeric.js
provide higher-level abstractions for matrix and vector operations and often have underlying optimizations.
In summary, this benchmark demonstrates the trade-offs in performance and precision when utilizing standard arrays versus typed arrays in JavaScript. Depending on the requirements of an application, engineers can choose the most suitable approach to optimize performance and ensure correct functionality.