Script Preparation code:
x
 
var img = new Image();
var imageBitmap;
var doneLoading = false;
var canvas = document.createElement('canvas');
canvas.width = 640;
canvas.height = 480;
var canvas2 = document.createElement('canvas');
canvas2.width = 640;
canvas2.height = 480;
var ctx = canvas.getContext('2d');
var ctx2 = canvas2.getContext('2d');
img.addEventListener('load', function() {
  Promise.all([
    createImageBitmap(img)
  ]).then(function(images) {
  imageBitmap = images[0];
  doneLoading = true;
}, false);
});
if (doneLoading) {
  ctx.drawImage(img,0,0)
}
img.src = 'https://1.bp.blogspot.com/-52MtzD0GfX0/WvP52CL1WjI/AAAAAAAAOVw/_OpK4JHeWK01d-7IiZ6vzojYGhXqLRXrACLcBGAs/s1600/EMxediL.jpg';
Tests:
  • Canvas Image

     
    if (doneLoading)
    ctx2.drawImage(canvas,0,0);
  • Image Bitmap

     
    if (doneLoading)
    ctx2.drawImage(imageBitmap,0,0);
Rendered benchmark preparation results:

Suite status: <idle, ready to run>

Previous results

Experimental features:

  • Test case name Result
    Canvas Image
    Image Bitmap

    Fastest: N/A

    Slowest: N/A

Latest run results:
Run details: (Test run date: 13 hours ago)
Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:137.0) Gecko/20100101 Firefox/137.0
Firefox 137 on Windows
View result in a separate tab
Test name Executions per second
Canvas Image 444672.1 Ops/sec
Image Bitmap 416270.0 Ops/sec