Script Preparation code:
x
 
var img = new Image();
var canvas = document.createElement('canvas');
var isReady = false;
var frameRaw1 = null;
var frameRaw2 = null;
img.addEventListener('load', function() {
    createImageBitmap(img).then(function(imageBitmap) {
      frameRaw2 = imageBitmap;
      canvas.width = frameRaw2.width;
      canvas.height = frameRaw2.height;
      frameRaw1 = canvas.getContext('2d');
      isReady = true;
    });
});
img.src = 'https://media.discordapp.net/attachments/447410261289205781/574359442913492992/unknown.png';
Tests:
  • canvas2d.drawImage(imageElement)

     
    frameRaw1.clearRect(0, 0, canvas.width, canvas.height);
    frameRaw1.drawImage(img, 0, 0);
  • createImageBitmap(imageElement)

     
    createImageBitmap(img).then(function(imageBitmap) {
          frameRaw2 = imageBitmap;
    });
Rendered benchmark preparation results:

Suite status: <idle, ready to run>

Previous results

Experimental features:

  • Test case name Result
    canvas2d.drawImage(imageElement)
    createImageBitmap(imageElement)

    Fastest: N/A

    Slowest: N/A

Latest run results:
Run details: (Test run date: 18 days ago)
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/134.0.0.0 Safari/537.36
Chrome 134 on Windows
View result in a separate tab
Test name Executions per second
canvas2d.drawImage(imageElement) 0.0 Ops/sec
createImageBitmap(imageElement) 201888.6 Ops/sec