var bytes = [84, 104, 105, 115, 32, 105, 115, 32, 97, 32, 115, 97, 109, 112, 108, 101, 32, 112, 97, 114, 97, 103, 114, 97, 112, 104, 46];
var bufferArray = new Uint16Array(bytes);
var decoder = new TextDecoder('utf-16');
String.fromCharCode.apply(null, bufferArray);
decoder.decode(bufferArray);
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
String.fromCharCode | |
TextDecoder |
Test name | Executions per second |
---|---|
String.fromCharCode | 3102089.0 Ops/sec |
TextDecoder | 2119223.8 Ops/sec |
Let's break down the benchmark and explain what's being tested.
Benchmark Definition
The benchmark is comparing two approaches: using TextDecoder
to decode UTF-16 encoded byte arrays, and using String.fromCharCode
with an array of Unicode code points to create a string from the same byte array.
What are we testing?
We're testing which approach is faster. In this case, it's about decoding a specific set of bytes that represent a text snippet in UTF-16 encoding.
Options being compared:
Pros and Cons:
Library/Library usage:
The benchmark uses the TextDecoder
API, which is a built-in part of JavaScript's DOM (Document Object Model). This library provides an interface for decoding text from binary data. It's optimized for performance and handles various encoding schemes, including UTF-16.
Special JS feature or syntax:
There are no special features or syntax used in this benchmark. Both TextDecoder
and String.fromCharCode
are standard JavaScript APIs that don't rely on any specific language features.
Other alternatives:
If you want to measure the performance of other approaches, you could consider:
NSStringFromCF
or Mozilla's nsStringFromBytes
.Keep in mind that these alternatives might have their own trade-offs and may not be directly comparable to the benchmarked approaches.