var bytes = [84,104,105,115,32,105,115,32,97,32,115,97,109,112,108,101,32,112,97,114,97,103,114,97,112,104,46];
var bufferArray = new Uint16Array(bytes);
var decoder = new TextDecoder(); // default 'utf-8' or 'utf8'
String.fromCharCode(bufferArray);
decoder.decode(bufferArray);
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
String.fromCharCode | |
TextDecoder |
Test name | Executions per second |
---|---|
String.fromCharCode | 800731.3 Ops/sec |
TextDecoder | 1720560.9 Ops/sec |
Let's break down the provided JSON data to understand what's being tested on MeasureThat.net.
Benchmark Definition
The benchmark is testing two different approaches for converting a Uint16Array (a binary array) into a string:
String.fromCharCode
function.TextDecoder
class to decode the binary data in the Uint16Array into a string.Options Compared
The two options being compared are:
Pros and Cons of Each Approach
Library Used
The TextDecoder
class is part of the JavaScript API, specifically introduced in ECMAScript 2017 (ES7). It provides a way to decode binary data into a string using an underlying encoding scheme. In this benchmark, it's used with the default UTF-8 encoding.
Special JS Feature or Syntax
There are no special features or syntax used in this benchmark that requires in-depth explanation. However, note that TextDecoder
is a relatively new feature introduced in ES7, and its usage has become more widespread since then.
Other Alternatives
If you need to convert a Uint16Array into a string, there are other alternatives:
In summary, the benchmark tests two approaches for converting Uint16Arrays into strings: manual conversion using String.fromCharCode
and abstraction-based decoding using TextDecoder
. While both methods have their pros and cons, TextDecoder
provides a higher-level interface that abstracts away errors but may introduce overhead.