var arr1 = [];
var arr2 = new Array(1000);
for (let i = 0; i < 1000; i++) {arr1.push(Math.random())}
for (let i = 0; i < 1000; i++) {arr2[i] = Math.random()}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Push | |
Set |
Test name | Executions per second |
---|---|
Push | 5906.7 Ops/sec |
Set | 6481.0 Ops/sec |
I'll break down the provided benchmark and explain what's being tested, compared, and their pros/cons.
Benchmark Definition
The benchmark definition represents two different approaches to adding random numbers to an array:
push()
method to add elements to the end of an empty array (arr1
). The code snippet is for (let i = 0; i < 1000; i++) { arr1.push(Math.random()) }
.=
) to assign a random value to each index of a pre-allocated array (arr2
with length 1000). The code snippet is for (let i = 0; i < 1000; i++) { arr2[i] = Math.random() }
.Options Comparison
The two approaches are compared in terms of performance, and the results are presented as a benchmark.
Pros and Cons:
Library Usage
The Array
class is used in both benchmarks. The Array
class is a built-in JavaScript object that provides methods for manipulating arrays, such as push()
(used in the "Push" benchmark) and assignment operator (=
) (used in the "Set" benchmark).
Special JS Feature/Syntax
There are no special JavaScript features or syntax used in these benchmarks. However, it's worth noting that the use of let
instead of var
is a modern JavaScript feature that helps with variable scope and hoisting.
Alternatives
Other alternatives for adding random numbers to an array could include:
Buffer
or a TypedArray
, which may be more efficient than arrays.Keep in mind that these alternatives might not directly compare to the "Push" and "Set" approaches, but they could provide alternative solutions for similar use cases.
In summary, the "Array push or set" benchmark compares two common approaches to adding random numbers to an array: using push()
versus assigning values to pre-allocated indices. The results highlight the trade-offs between simplicity, performance, and memory usage in these different approaches.