var n = 20;
var a = [];
var obj = {};
for (var i=0; i<n; i++) {
a[i] = i;
obj["obj" + i] = i;
}
r = Math.floor(Math.random()*n);
for (var i=0; i<n; i++) {
if (a[i] == r) break;
}
r = Math.floor(Math.random()*n);
var i = obj["obj"+r];
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Array | |
Object |
Test name | Executions per second |
---|---|
Array | 209945.3 Ops/sec |
Object | 701781.7 Ops/sec |
Let's dive into the benchmark.
The provided JSON represents a JavaScript microbenchmark that compares the performance of arrays and objects in JavaScript.
What is tested:
The benchmark tests two approaches:
a
to store values, and then iterates over it using a for
loop to find the value that matches a randomly generated number r
.obj
to store values, and then accesses its property with a string key "obj" + r
to retrieve the corresponding value.Options compared:
The benchmark compares two options:
Array
) to store and iterate over values.Object
) to store and access values.Pros and cons of each approach:
Arrays:
Pros:
Cons:
Objects:
Pros:
Cons:
Library usage:
In this benchmark, the Math.floor(Math.random()*n)
expression is used to generate a random number. This function is part of the JavaScript standard library and provides a simple way to generate random numbers.
Special JS feature or syntax:
There are no special JavaScript features or syntaxes used in this benchmark beyond the use of arrays and objects. However, it's worth noting that the for...in
loop (not explicitly shown) could be used to iterate over an object's properties, but in this case, the object's property access is done using bracket notation (obj[\"obj" + r]
) instead.
Other alternatives:
If you were to rewrite this benchmark with different approaches, some alternatives could include:
Set
data structure instead of an array or object.Keep in mind that these alternatives would require significant changes to the benchmark's logic and may not yield meaningful results due to the specific nature of the test case.