Script Preparation code:
x
 
var img = new Image();
var imageBitmap;
var doneLoading = false;
let canvas = document.createElement('canvas');
canvas.width = 640;
canvas.height = 480;
let canvas2 = document.createElement('canvas');
canvas2.width = 640;
canvas2.height = 480;
let canvas3 = document.createElement('canvas');
canvas3.width = 640;
canvas3.height = 480;
var ctx = canvas.getContext('2d');
var ctx2 = canvas2.getContext('2d');
var ctx3 = canvas2.getContext('2d');
var cv = document.createElement('canvas');
cv.width = 700;
cv.height = 700;
var cvx = cv.getContext('2d');
img.addEventListener('load', function() {
  
  cvx.drawImage(img,0,0);
  
    Promise.all([
    createImageBitmap(img)
  ]).then(function(images) {
  imageBitmap = images[0];
  doneLoading = true;
}, false);
    
});
img.src = 'https://1.bp.blogspot.com/-52MtzD0GfX0/WvP52CL1WjI/AAAAAAAAOVw/_OpK4JHeWK01d-7IiZ6vzojYGhXqLRXrACLcBGAs/s1600/EMxediL.jpg';
Tests:
  • Image

     
    if (doneLoading)
    ctx.drawImage(img,0,0);
  • ImageBitmap

     
    if (doneLoading)
    ctx2.drawImage(imageBitmap,0,0);
  • canvas

     
    if (doneLoading)
    cvx.drawImage(cv,0,0);
Rendered benchmark preparation results:

Suite status: <idle, ready to run>

Previous results

Experimental features:

  • Test case name Result
    Image
    ImageBitmap
    canvas

    Fastest: N/A

    Slowest: N/A

Latest run results:
Run details: (Test run date: 2 years ago)
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36
Chrome 108 on Windows
View result in a separate tab
Test name Executions per second
Image 344179.7 Ops/sec
ImageBitmap 84715.1 Ops/sec
canvas 1762.8 Ops/sec