function randomU32() {
return Math.random() * (1 << 31) >>> 0;
}
const map = new Map()
map.set(randomU32(), true);
const arr = []
arr[randomU32()] = true;
const obj = {}
obj[randomU32()] = true;
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Map | |
Array | |
Object |
Test name | Executions per second |
---|---|
Map | 499341.4 Ops/sec |
Array | 184101.7 Ops/sec |
Object | 199601.0 Ops/sec |
I'll break down the provided benchmark and its test cases to explain what's being tested, compared, and their pros and cons.
Benchmark Overview
The provided JSON represents a JavaScript microbenchmark that compares the performance of three data structures: Maps, Arrays, and Objects. The goal is to measure which data structure is the fastest for setting a uint32 key with a boolean value.
Test Cases
There are three test cases:
const map = new Map()\r\nmap.set(randomU32(), true);
const arr = []\r\narr[randomU32()] = true;
const obj = {}\r\nobj[randomU32()] = true;
Library and Purpose
None of the test cases use a specific library.
Special JS Feature/Syntax
There is no special JavaScript feature or syntax used in these test cases.
Comparison of Data Structures
The main difference between the three data structures lies in how they store and retrieve key-value pairs:
set
method is used to insert a key-value pair into the map.arr[randomU32()] = true;
sets a value at an index that's generated randomly using Math.random() * (1 << 31) >>> 0
.obj[randomU32()] = true;
creates a property on an object with a dynamic name.Performance Comparison
The benchmark measures the number of executions per second for each data structure. In this case, the results show:
Pros and Cons of Each Approach
Here's a brief summary:
Map
object.Math.random()
which can be slower than direct lookup in a Map or Object.Other Alternatives
If you're looking to measure the performance of other data structures, consider:
Keep in mind that performance results may vary depending on the specific use case, implementation, and browser/OS version.