HTML Preparation code:
Script Preparation code:
Tests:
  • Async wait for init (WebGL)

  • (WebGL) (G2) ConcatGatherUnsorted_dispose_direct_call_loop

  • (WebGL) (G2) ConcatGatherUnsorted_dispose_finally_call_loop

  • (WebGL) (G2) ConcatGatherUnsorted_dispose_dispose_finally_call_map

  • (WebGL) (G2) ConcatGatherUnsorted_dispose_direct_call_map

  • (WebGL) (G2) ConcatGatherUnsorted_dispose_finally_loop

  • (WebGL) (G2) ConcatGatherUnsorted_dispose_direct_loop

  • (WebGL) (G2) ConcatGatherUnsorted_dispose_finally_map

  • (WebGL) (G2) ConcatGatherUnsorted_dispose_direct_map

  • (WebGL) (G2) ConcatGatherUnsorted_tidy_map

  • Async wait for init (CPU)

  • (CPU) (G2) ConcatGatherUnsorted_dispose_direct_call_loop

  • (CPU) (G2) ConcatGatherUnsorted_dispose_finally_call_loop

  • (CPU) (G2) ConcatGatherUnsorted_dispose_dispose_finally_call_map

  • (CPU) (G2) ConcatGatherUnsorted_dispose_direct_call_map

  • (CPU) (G2) ConcatGatherUnsorted_dispose_finally_loop

  • (CPU) (G2) ConcatGatherUnsorted_dispose_direct_loop

  • (CPU) (G2) ConcatGatherUnsorted_dispose_finally_map

  • (CPU) (G2) ConcatGatherUnsorted_dispose_direct_map

  • (CPU) (G2) ConcatGatherUnsorted_tidy_map

Rendered benchmark preparation results:

Suite status: <idle, ready to run>

Previous results
  • Test case name Result
    Async wait for init (WebGL)
    (WebGL) (G2) ConcatGatherUnsorted_dispose_direct_call_loop
    (WebGL) (G2) ConcatGatherUnsorted_dispose_finally_call_loop
    (WebGL) (G2) ConcatGatherUnsorted_dispose_dispose_finally_call_map
    (WebGL) (G2) ConcatGatherUnsorted_dispose_direct_call_map
    (WebGL) (G2) ConcatGatherUnsorted_dispose_finally_loop
    (WebGL) (G2) ConcatGatherUnsorted_dispose_direct_loop
    (WebGL) (G2) ConcatGatherUnsorted_dispose_finally_map
    (WebGL) (G2) ConcatGatherUnsorted_dispose_direct_map
    (WebGL) (G2) ConcatGatherUnsorted_tidy_map
    Async wait for init (CPU)
    (CPU) (G2) ConcatGatherUnsorted_dispose_direct_call_loop
    (CPU) (G2) ConcatGatherUnsorted_dispose_finally_call_loop
    (CPU) (G2) ConcatGatherUnsorted_dispose_dispose_finally_call_map
    (CPU) (G2) ConcatGatherUnsorted_dispose_direct_call_map
    (CPU) (G2) ConcatGatherUnsorted_dispose_finally_loop
    (CPU) (G2) ConcatGatherUnsorted_dispose_direct_loop
    (CPU) (G2) ConcatGatherUnsorted_dispose_finally_map
    (CPU) (G2) ConcatGatherUnsorted_dispose_direct_map
    (CPU) (G2) ConcatGatherUnsorted_tidy_map

    Fastest: N/A

    Slowest: N/A

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Latest run results:
Run details: (Test run date: 10 months ago)
Mozilla/5.0 (X11; CrOS x86_64 14541.0.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/114.0.0.0 Safari/537.36
Chrome 114 on Chrome OS 14541.0.0
View result in a separate tab
Test name Executions per second
Async wait for init (WebGL) 676741.3 Ops/sec
(CPU) (G2) ConcatGatherUnsorted_dispose_finally_map 21.7 Ops/sec
(CPU) (G2) ConcatGatherUnsorted_dispose_direct_loop 22.7 Ops/sec
(CPU) (G2) ConcatGatherUnsorted_dispose_finally_loop 22.0 Ops/sec
(CPU) (G2) ConcatGatherUnsorted_dispose_direct_call_map 19.7 Ops/sec
(CPU) (G2) ConcatGatherUnsorted_dispose_dispose_finally_call_map 21.5 Ops/sec
(CPU) (G2) ConcatGatherUnsorted_dispose_finally_call_loop 22.4 Ops/sec
(CPU) (G2) ConcatGatherUnsorted_dispose_direct_call_loop 21.7 Ops/sec
Async wait for init (CPU) 3266949.0 Ops/sec
(WebGL) (G2) ConcatGatherUnsorted_tidy_map 380.6 Ops/sec
(WebGL) (G2) ConcatGatherUnsorted_dispose_direct_map 332.9 Ops/sec
(WebGL) (G2) ConcatGatherUnsorted_dispose_finally_map 356.1 Ops/sec
(WebGL) (G2) ConcatGatherUnsorted_dispose_direct_loop 393.8 Ops/sec
(WebGL) (G2) ConcatGatherUnsorted_dispose_finally_loop 313.7 Ops/sec
(WebGL) (G2) ConcatGatherUnsorted_dispose_direct_call_map 293.0 Ops/sec
(WebGL) (G2) ConcatGatherUnsorted_dispose_dispose_finally_call_map 293.8 Ops/sec
(WebGL) (G2) ConcatGatherUnsorted_dispose_finally_call_loop 303.2 Ops/sec
(WebGL) (G2) ConcatGatherUnsorted_dispose_direct_call_loop 306.7 Ops/sec
(CPU) (G2) ConcatGatherUnsorted_dispose_direct_map 20.3 Ops/sec
(CPU) (G2) ConcatGatherUnsorted_tidy_map 21.6 Ops/sec