var source = [];
for (let i = 0; i < 10000; i++) {
source.push(i);
}
const target = [];
target.push(source);
const target = [].concat(source);
const target = Object.assign({}, source);
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
push | |
concat | |
assign |
Test name | Executions per second |
---|---|
push | 29922.5 Ops/sec |
concat | 146874.0 Ops/sec |
assign | 500.0 Ops/sec |
Let's break down the provided benchmark definition and test cases to understand what is being tested.
Benchmark Definition
The benchmark definition provides two types of code: script preparation code and HTML preparation code. The script preparation code defines an array source
with 10,000 elements using a for
loop. This code is likely used to create a large dataset that will be used in the tests.
The HTML preparation code is empty, which means that no HTML code is being prepared for this benchmark.
Individual Test Cases
There are three individual test cases:
push
method to add elements from the source
array to a target array.concat
method to merge two arrays, one of which is the source
array.Object.assign
method to create a shallow copy of the source
array.Library and Special JS Features
None of the test cases use any external libraries. However, it's worth noting that the concat
method uses the spread operator (...
) which was introduced in ECMAScript 2015 (ES6). The Object.assign
method is a built-in method that has been available since ECMAScript 2015 as well.
Options Compared
The three test cases compare different methods for adding or merging arrays:
source
array to a target array using the push
method.source
array, using the concat
method with the spread operator.source
array using the Object.assign
method.Pros and Cons
Here are some pros and cons for each approach:
push
in some cases.push
due to less overhead.Other Alternatives
Some alternative methods for adding or merging arrays include:
Array.prototype.forEach
and push
Array.prototype.reduce
and concat
+=
operatorIt's worth noting that the choice of method ultimately depends on the specific use case and performance requirements.