var foo = new Uint16Array([1,2,3]);
var foo = Uint16Array.from([1,2,3]);
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
new Uint16Array() | |
Uint16Array.from() |
Test name | Executions per second |
---|---|
new Uint16Array() | 5892583.5 Ops/sec |
Uint16Array.from() | 1466430.2 Ops/sec |
Let's break down the provided benchmark and explain what's being tested.
What is being tested?
MeasureThat.net is testing two approaches for creating a new Uint16Array object:
new Uint16Array()
: This approach creates a new Uint16Array object using the traditional constructor syntax.Uint16Array.from([1, 2, 3])
: This approach uses the from()
method to create a new Uint16Array object from an array.Options compared
The two approaches are being compared in terms of their performance. The test is trying to determine which approach is faster and more efficient.
Pros and Cons of each approach:
from()
method, especially for large arrays.Library
The Uint16Array.from()
method uses the ECMAScript Standard Library, specifically the from()
method defined in ECMAScript 2015 (ES6).
Special JS feature/syntax
There is no special JavaScript feature or syntax being tested here. The focus is solely on comparing the performance of two different approaches for creating a new Uint16Array object.
Other alternatives
While not explicitly mentioned in the benchmark, other alternatives for creating Uint16Array objects might include:
new Int8Array()
and then casting it to Uint16Array
using the view
property.It's worth noting that the choice of approach ultimately depends on the specific use case and requirements. If you need to create a large number of Uint16Array objects, the from()
method might be a better choice for performance reasons. However, if you're working with smaller arrays or legacy browsers, the traditional constructor syntax might still be a good option.