const N = 1e7;
const values = new Array(N).fill(0).map(() => [Math.random(), Math.random()]);
for (let i = 0; i < N; i++) {
Math.sqrt(values[i][0] ** 2 + values[i][1] ** 2);
}
for (let i = 0; i < N; i++) {
Math.sqrt(values[i][0] * values[i][0] + values[i][1] * values[i][1]);
}
for (let i = 0; i < N; i++) {
Math.hypot(values[i][0], values[i][1]);
}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
sqrt | |
sqrt * direct | |
hypot |
Test name | Executions per second |
---|---|
sqrt | 32.0 Ops/sec |
sqrt * direct | 32.7 Ops/sec |
hypot | 31.9 Ops/sec |
The benchmark defined in the provided JSON compares different methods of computing the Euclidean distance between points in a 2D space. It does so using three distinct approaches: the sqrt
method with exponentiation, a simplified sqrt
calculation with direct multiplication, and the hypot
method. Here's a breakdown of what each approach entails, their pros and cons, as well as considerations for software engineers:
Math.sqrt(values[i][0] ** 2 + values[i][1] ** 2)
: This method calculates the square root of the sum of squares of two values. It utilizes the exponentiation operator **
to square the values.Math.sqrt(values[i][0] * values[i][0] + values[i][1] * values[i][1])
(referred to as "sqrt * direct"): This method divides the calculation into explicit multiplication rather than using the exponentiation operator for squaring.Math.hypot(values[i][0], values[i][1])
: This method directly computes the Euclidean norm (length) of a 2D vector using the hypot
function, which handles squaring and summing internally, before calculating the square root.From the benchmark results:
ExecutionsPerSecond
, indicating how many times each computation can be executed in one second.Here's the performance of each method from the latest benchmark results:
sqrt * direct
: 32.70 executions per second (fastest)sqrt
: 31.96 executions per secondhypot
: 31.91 executions per second (slowest)Math.sqrt with exponentiation (sqrt
):
Math.sqrt with direct multiplication (sqrt * direct
):
**
operator.Math.hypot:
sqrt * direct
may be preferred. For more mathematical clarity, Math.hypot
is more expressive.Math.hypot
might simplify input validation since it automatically handles special cases (like negative inputs).Using Libraries:
math.js
or numeric.js
can be used, offering a wide range of mathematical functions and optimizations that might outperform native implementations depending on complexity.Manual Implementations:
Other Languages:
In conclusion, the benchmark results provide valuable insights into various methods of computing Euclidean distances in JavaScript. Engineers can leverage this information to make informed decisions based on their specific use cases, performance requirements, and coding style preferences.