<!--your preparation HTML code goes here-->
const arr = Array.from({ length: 100000 }, () => Math.random());
function sine(v) {
return 0.5 - 0.5 * Math.cos(v * Math.PI);
}
arr.map(el => sine(el));
arr.map(el => Math.sin(el));
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Approximation | |
Math.sin |
Test name | Executions per second |
---|---|
Approximation | 1001.1 Ops/sec |
Math.sin | 1587.9 Ops/sec |
The benchmark represented in the provided JSON is designed to compare the performance of two different approaches for calculating the sine of random values: a custom approximation function and the built-in JavaScript Math.sin
method.
Preparation:
arr
) of 100,000 random numbers using Math.random()
. This serves as the input for the sine calculations.Test Cases:
Approximation:
function sine(v) {
return 0.5 - 0.5 * Math.cos(v * Math.PI);
}
arr.map(el => sine(el));
map
method is employed to apply the sine
function to every element of the arr
.Math.sin:
arr.map(el => Math.sin(el));
Math.sin
, which computes the sine of a number directly using the platform-provided implementation.The latest benchmark results indicate the following execution rates:
Pros and Cons:
Custom Approximation:
Math.sin
for edge cases or more extensive ranges, depending on how closely the cosine approximation matches actual sine values.sine
are used.Math.sin (Built-in):
While the benchmarks suggest that Math.sin
is significantly faster in this instance, the choice between using a custom function or the built-in method depends heavily on the specific use case:
Math.sin
is the preferable option.Other possible alternatives for sine calculation or performance benchmarking could include:
In conclusion, while the benchmark favors the built-in Math.sin
, understanding the context and trade-offs for accuracy and performance will guide developers in making informed decisions for their specific applications.