var start = new Date();
var temp1 = new Date();
var new1 = ((new Date(start)).setHours(0,0,0,0)).getTime();
temp1.setTime(start);
temp1.setHours(0,0,0,0);
var new1 = temp1.getTime();
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
New | |
Reuse |
Test name | Executions per second |
---|---|
New | 0.0 Ops/sec |
Reuse | 1358708.4 Ops/sec |
Benchmark Explanation
The provided benchmark tests two different approaches to create a date object and measure its time.
Approach 1: Creating a new Date object directly
var start = new Date();
var temp1 = new Date(start);
This approach creates a new Date
object by calling the constructor with no arguments, which returns the current timestamp. The start
variable is then assigned this value.
Approach 2: Reusing an existing Date object
var start = new Date();
temp1 = start;
temp1.setHours(0,0,0,0);
var new1 = temp1.getTime();
This approach creates a new Date
object called start
, which is assigned to the temp1
variable. The setHours
method is then used to reset the time of temp1
to midnight (00:00:00). Finally, the getTime
method is called on temp1
to get its timestamp, which is assigned to new1
.
Comparison
The benchmark compares the performance of these two approaches:
Date
object and reusing it.Date
object directly.Pros and Cons
Reuse:
Pros:
Cons:
New:
Pros:
Cons:
Date
object every time, which can lead to increased memory usage and overhead.Other Considerations
Date
objects in their internal buffers, which can affect how these benchmarks behave. However, this is not explicitly tested here.Library and Special JS Features
None of the provided benchmark code uses any external libraries or special JavaScript features beyond standard ECMAScript functionality.
Alternatives
Other approaches to creating dates might include:
Date.now()
instead of new Date()
, which returns a high-resolution timestamp directly.Keep in mind that the choice of approach depends on the specific requirements and constraints of your project.