var a = 0;
Math.random()
a+=1
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Math.random | |
a+=1 |
Test name | Executions per second |
---|---|
Math.random | 3003970.2 Ops/sec |
a+=1 | 2301309.5 Ops/sec |
Benchmark Overview
The provided JSON represents a JavaScript microbenchmark on MeasureThat.net, where users can create and run benchmarks to compare the performance of different code snippets.
Benchmark Definition
The benchmark definition provides two scripts to be tested:
Math.random()
a+=1
These scripts are designed to test the performance of two different approaches for generating a random number.
Options Compared
In this benchmark, two options are compared:
A) Using Math.random()
to generate a random number.
B) Incrementing a variable (a
) by 1 in each iteration using a+=1
.
Pros and Cons of Each Approach
A) Math.random()
Pros:
Cons:
B) a+=1
Pros:
Math.random()
because it only increments an existing valueCons:
Library Used
None. This benchmark only uses built-in JavaScript features.
Special JS Feature/Syntax
None mentioned in this specific benchmark.
Benchmark Preparation Code
The Script Preparation Code
for both benchmarks is identical:
var a = 0;
This sets up an initial value for the variable a
.
Other Alternatives
If you wanted to test different approaches, you could consider adding more scripts to the benchmark, such as:
crypto.randomBytes()
to generate cryptographically secure random numbers.By adding more scripts and options, you can make the benchmark more comprehensive and useful for developers looking to optimize their code.