Script Preparation code:
x
 
//Create an array of 1000 random intergers between 1 and 10000
var arrRandom = [];
for(var intCtr=0; intCtr<1000; intCtr++) {
  arrRandom.push(Math.floor(Math.random() * Math.floor(10000)));
}
function reduceCallback(accum, curr) {
    return accum+curr;
}
function doRedeuce(pArray) {
    return pArray.reduce(reduceCallback);
}
function doForLoop(pArray) {
    var accum = 0;
    var arrLength = pArray.length;
    for(var intCtr=0; intCtr<arrLength; intCtr++) {
        accum += pArray[intCtr];
    }
    return accum;
}
function doForOfLoop(pArray) {
    var accum = 0;
    for(var value of pArray) {
        accum += value;
    }
    return accum;
}
function doForEach(pArray) {
    var accum = 0;
    pArray.forEach(function(item) {
        accum += item;
    });
}
Tests:
  • reduce

     
    var redeuceResult=0;
    redeuceResult = doRedeuce(arrRandom);
  • for loop

     
    var loopResult=0;
    loopResult = doLoop(arrRandom);
  • forEach

     
    var forEachResult=0
    forEachResult = doForEach(arrRandom)
  • for of loop

     
    var forOfResult=0
    forOfResult = doForOfLoop(arrRandom)
Rendered benchmark preparation results:

Suite status: <idle, ready to run>

Previous results

Experimental features:

  • Test case name Result
    reduce
    for loop
    forEach
    for of loop

    Fastest: N/A

    Slowest: N/A

Latest run results:
Run details: (Test run date: 3 years ago)
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/15.3 Safari/605.1.15
Safari 15 on Mac OS X 10.15.7
View result in a separate tab
Test name Executions per second
reduce 150038.0 Ops/sec
for loop 0.0 Ops/sec
forEach 143406.7 Ops/sec
for of loop 457585.6 Ops/sec