var layr = 0;
var map = {
tileWidth: 32,
tileHeight: 32,
currentLayer: 0,
layers: [{data: {width: 18, height: 18}}]
}
function snapToFloor(input, gap, start) {
if (typeof start === "undefined") { start = 0; }
if (gap == 0) {
return input;
}
input -= start;
input = gap * Math.floor(input / gap);
return start + input;
}
function A(x, y, tileWidth, tileHeight, layr) {
if (typeof layr === "undefined") {
layr = map.currentLayer;
}
x = snapToFloor(x, tileWidth) / tileWidth;
y = snapToFloor(y, tileHeight) / tileHeight;
if (x >= 0 && x < map.layers[layr].width && y >= 0 && y < map.layers[layr].height) {
return map.layers[layr].data[y][x];
}
}
function B(x, y, tileWidth, tileHeight, layr) {
x = snapToFloor(x, tileWidth) / tileWidth;
y = snapToFloor(y, tileHeight) / tileHeight;
if (x >= 0 && x < map.layers[layr].width && y >= 0 && y < map.layers[layr].height) {
return map.layers[layr].data[y][x];
}
}
function C(x, y, tileWidth, tileHeight, layr) {
x = snapToFloor(x, tileWidth) / tileWidth;
y = snapToFloor(y, tileHeight) / tileHeight;
if (x < map.layers[layr].width && y < map.layers[layr].height) {
return map.layers[layr].data[y][x];
}
}
for(var x = 0; x < 500; x++){
for(var y = 0; y < 500; y++){
A(x, y, map.tileWidth, map.tileHeight, layr);
}
}
for(var x = 0; x < 500; x++){
for(var y = 0; y < 500; y++){
B(x, y, map.tileWidth, map.tileHeight, layr);
}
}
for(var x = 0; x < 500; x++){
for(var y = 0; y < 500; y++){
C(x, y, map.tileWidth, map.tileHeight, layr);
}
}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
A | |
B | |
C |
Test name | Executions per second |
---|---|
A | 4.8 Ops/sec |
B | 4.8 Ops/sec |
C | 4.7 Ops/sec |
Measuring JavaScript performance is an intricate task, and I'll break down the provided benchmark into its components to provide a comprehensive explanation.
Benchmark Definition JSON
The Benchmark Definition
represents a microbenchmark that measures the execution time of a specific piece of code. It consists of three main functions:
A, B, and C: These are the core functions being tested, which perform similar operations: iterating over a 500x500 grid using the map.tileWidth
, map.tileHeight
, and layr
variables.
snapToFloor: This function is used within each of the A, B, and C functions to perform flooring (rounding down) on an input value. It takes three parameters: input
, gap
, and start
.
map and layr: These are objects that contain settings for the map, including tile dimensions (tileWidth
and tileHeight
) and a current layer index (currentLayer
). The layers
property is an array of data structures, where each structure represents a layer on the map.
Options Compared
The benchmark tests three variants of function A, B, and C:
snapToFloor
.snapToFloor
call.Pros and Cons
Here are some pros and cons of each approach:
snapToFloor
call. The main advantage of this implementation is its adherence to best practices for rounding floor values.snapToFloor
, B performs less computation but may introduce inaccuracies in its output. This simplification can potentially improve performance, but it's a trade-off between accuracy and speed.snapToFloor
call whenever both coordinates are within layer bounds. While this reduces computations for valid coordinates, it still includes unnecessary calculations when coordinates fall outside the layer bounds.Alternative Approaches
Some alternative approaches that might be explored in a real-world scenario include:
snapToFloor
, you could leverage the built-in rounding functions available in V8, like Math.floor()
or Math.ceil()
.Uint32Array
) instead of JavaScript's built-in array data structures could lead to performance gains.Additional Considerations
In conclusion, understanding the components of the benchmark and evaluating different approaches can provide insights into optimizing JavaScript performance. It's always essential to balance accuracy with speed when developing applications that rely on such benchmarks.