HTML Preparation code:
AخA
 
1
<canvas id='master' width='100' height='100'></canvas>
2
<canvas id='pid' width='100' height='100'></canvas>
3
<canvas id='di' width='100' height='100'></canvas>
Script Preparation code:
x
 
var master = document.getElementById('master');
var masterctx = master.getContext('2d');
var pid = document.getElementById('pid').getContext('2d');
var di = document.getElementById('di').getContext('2d');
masterctx.fillRect(0,0,50,50);
masterctx.fillStyle = "red";
masterctx.fillRect(50,50,100,100);
var imgData1 = masterctx.getImageData(0,0,100,100);
var imgData2 = masterctx.getImageData(25,0,75,100);
Tests:
  • DrawImage whole master into di canvas

     
    di.clearRect(0, 0, 100, 100);
    di.drawImage(master,0,0);
  • PutImageData whole master into pid canvas

     
    pid.putImageData(imgData1,0,0);
  • DrawImage half master into di canvas

     
    di.clearRect(0, 0, 100, 100);
    di.drawImage(master,25,0,50,100,25,0,50,100);
  • PutImageData half master into pid canvas

     
    pid.putImageData(imgData2,25,0);
Rendered benchmark preparation results:

Suite status: <idle, ready to run>

Previous results

Experimental features:

  • Test case name Result
    DrawImage whole master into di canvas
    PutImageData whole master into pid canvas
    DrawImage half master into di canvas
    PutImageData half master into pid canvas

    Fastest: N/A

    Slowest: N/A

Latest run results:
Run details: (Test run date: 2 years ago)
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/100.0.4896.127 Safari/537.36
Chrome 100 on Windows
View result in a separate tab
Test name Executions per second
DrawImage whole master into di canvas 298332.7 Ops/sec
PutImageData whole master into pid canvas 30257.1 Ops/sec
DrawImage half master into di canvas 246354.9 Ops/sec
PutImageData half master into pid canvas 34305.8 Ops/sec