var tmp = Math.pow(Math.random(), 0.5);
var tmp = Math.random() ** 0.5;
var tmp = Math.sqrt(Math.random());
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
pow | |
** | |
sqrt |
Test name | Executions per second |
---|---|
pow | 4793266.5 Ops/sec |
** | 8741974.0 Ops/sec |
sqrt | 4644485.0 Ops/sec |
I'll break down the benchmark and explain what's being tested, along with the pros and cons of each approach.
Benchmark Overview
The MeasureThat.net benchmark compares the performance of three different ways to calculate the square root of a random number: Math.pow
, exponentiation (**
), and the built-in sqrt()
function from the Math library. The benchmark is designed to test the execution speed of these three approaches on various browsers.
Options Compared
The two main options being compared are:
Math.pow
: This method uses the power operator (^
) to calculate the square root.**
): This method uses a custom syntax, x ** y
, which is equivalent to Math.pow(x, y)
.Pros and Cons of each approach:
Math.pow
:**
):Math.pow
.Library and Syntax Used
The benchmark uses the built-in sqrt()
function from the Math library to calculate the square root. This is not explicitly mentioned in the JSON data, but it's implied as part of the benchmark setup.
Special JS Feature or Syntax
Exponentiation (**
) is a feature introduced in ECMAScript 2016 (ES6) that allows for a custom syntax for exponentiation. The use of x ** y
to calculate the square root is equivalent to Math.pow(x, y)
but provides a more concise and readable way to express the calculation.
Other Considerations
When writing benchmarks like this one, it's essential to consider factors such as:
Alternatives
Other alternatives for calculating square roots might include:
Math.sqrt()
with a library like lodash
or Math.js
, which provides additional mathematical functions.Keep in mind that the choice of alternative will depend on the specific requirements and constraints of the project.