function t() {
const h = {
a: null,
b: null,
};
h.a = Math.random();
h.b = Math.floor(Math.random() * 1200);
return h;
}
function t() {
const a = Math.random();
const b = Math.flooe(Math.random() * 1200);
return { a, b };
}
function t() {
const h = {
a: null,
b: null,
};
a = Math.random();
b = Math.floor(Math.random() * 1200);
return Object.assign(h, {a,b});
}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
1 | |
2 | |
3 |
Test name | Executions per second |
---|---|
1 | 517653984.0 Ops/sec |
2 | 529162592.0 Ops/sec |
3 | 532078112.0 Ops/sec |
I'll break down the provided benchmark definition and test cases to help explain what's being tested.
Benchmark Definition JSON
The provided Benchmark Definition
json is empty, which means it doesn't specify any details about the test case, such as the purpose of the test, the expected outcome, or any specific requirements. This might be a placeholder or an indication that the benchmark definition is intentionally minimal.
Test Cases
There are three individual test cases:
function t() {
const h = { a: null, b: null };
h.a = Math.random();
h.b = Math.floor(Math.random() * 1200);
return h;
}
This test case creates an object h
with two properties, a
and b
, which are initialized to null
. The function then generates random values for these properties using Math.random()
and Math.floor(Math.random() * 1200)
, respectively. The function returns the populated object.
Test Case 2
function t() {
const a = Math.random();
const b = Math.flooe(Math.random() * 1200);
return { a, b };
}
This test case creates two variables, a
and b
, which are initialized to random values using Math.random()
and Math.flooe
(a non-standard function that was introduced in ECMAScript 2022), respectively. The function returns an object with these two properties.
Test Case 3
function t() {
const h = { a: null, b: null };
a = Math.random();
b = Math.floor(Math.random() * 1200);
return Object.assign(h, {a,b});
}
This test case creates an object h
with two properties, a
and b
, which are initialized to null
. The function then assigns random values to these variables using Math.random()
and Math.floor(Math.random() * 1200)
, respectively. Finally, the function uses Object.assign()
to merge a new object with properties {a,b}
into the original object h
.
Comparison of Options
The three test cases differ in how they create and manipulate objects.
{ ... }
) and assigns random values to its properties.Math.random()
and returns an object with these two properties.Object.assign()
to merge a new object into the original.Pros and Cons of Each Approach
Math.flooe
, which might not be supported in all environments, and returns an object with variables rather than a constructed object.Math.random()
and Object.assign()
), making it more likely to run on various platforms.Library and Special JS Features
There are no libraries used in these test cases, but note that Math.flooe
is a non-standard function introduced in ECMAScript 2022. It's not widely supported yet, so this approach might not be suitable for all environments.
Alternative Benchmarking Approaches
Other benchmarking approaches could include:
new Object()
).These alternatives might better suit specific use cases or performance requirements, but the provided test cases are designed to focus on the core differences between creating and manipulating objects using JavaScript.