var map = new Map();
var obj = {};
for (let i = 0; i < 100000; i++) {
const key = Math.random().toString(36).slice(2);
const value = Math.random().toString(36).slice(2);
map.set(key, value);
obj[key] = value;
}
const count = 1000;
for (let i = 0; i < 1000; i++) {
const key = Math.random().toString(36).slice(2);
a = map.get(key);
}
for (let i = 0; i < 1000; i++) {
const key = Math.random().toString(36).slice(2);
a = obj[key];
}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Map lookup | |
Object lookup |
Test name | Executions per second |
---|---|
Map lookup | 1580.5 Ops/sec |
Object lookup | 1049.3 Ops/sec |
Let's break down the provided benchmark definition and test cases to understand what is being tested.
What is being tested?
The benchmark measures the performance of two data structures: Map
and plain objects, specifically focusing on their lookup operations (get()
for Maps and property access for objects).
Options compared
Two approaches are compared:
Map
object to store key-value pairs. The test case iterates over 1000 iterations, generating random keys and values using Math.random().toString(36).slice(2)
. For each iteration, it retrieves the value associated with the generated key using map.get(key)
.obj
) to store key-value pairs. Similar to the Map approach, the test case generates random keys and values and iterates over 1000 iterations, accessing the value associated with each key using obj[key]
.Pros and Cons of each approach
Map Lookup:
Pros:
Cons:
Object Lookup:
Pros:
Cons:
Library usage
The benchmark uses the Map
data structure from JavaScript's built-in Object
namespace. The purpose of this library is to provide an efficient way to store and retrieve key-value pairs, with fast lookup times and good memory management.
Special JS feature or syntax
The benchmark does not explicitly use any special JavaScript features or syntax beyond what's necessary for the test cases. However, it does rely on the Math.random()
function, which is a built-in JavaScript function that generates random numbers within a specified range.
Other alternatives
If the developers were to modify the benchmark, they might consider alternative approaches, such as:
Keep in mind that these alternatives might introduce additional complexity, dependencies, or overhead, which could affect the benchmark's accuracy and reliability.