<!--your preparation HTML code goes here-->
function sumWithReduce(arr) {
return arr.reduce((x, y) => (y = +y) ? x + y: x, 0)
}
function sumWithReduceInt16(arr) {
return arr.reduce((x, y) => x + y, 0)
}
function sumWithLoop(arr) {
let length = arr.length;
let init = 0;
let val;
while (length--)
if (val = +arr[length])
init += val;
return init;
}
function sumWithLoopInt16(arr) {
let length = arr.length;
let init = 0;
let val;
while (length--)
init += val;
return init;
}
const nums = Array.from({length: 10000}, () => Math.floor(Math.random() * 65536))
// throw in some non numbers
nums[4] = '5'; nums[22] = NaN;
// coerces non numbers to zero
const numsInt = new Uint16Array(nums);
sumWithLoopInt16(numsInt)
sumWithReduce(nums)
sumWithLoop(nums)
sumWithReduceInt16(numsInt)
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Sum with 16-bit array and loop | |
Sum with standard array and reduce | |
Sum with standard array and loop | |
Sum with 16-bit array and reduce |
Test name | Executions per second |
---|---|
Sum with 16-bit array and loop | 87659.8 Ops/sec |
Sum with standard array and reduce | 12308.9 Ops/sec |
Sum with standard array and loop | 16043.6 Ops/sec |
Sum with 16-bit array and reduce | 6839.9 Ops/sec |
The provided JSON represents a benchmark that compares the performance of two different array types and two different summation methods in JavaScript. The benchmark specifically tests the following approaches:
16-bit Typed Array with Loop (sumWithLoopInt16
)
Uint16Array
using a standard loop.Standard Array with Loop (sumWithLoop
)
Standard Array with Reduce (sumWithReduce
)
reduce()
method.16-bit Typed Array with Reduce (sumWithReduceInt16
)
Uint16Array
using the reduce()
method.Uint16Array
)Pros:
Uint16Array
specifically allocates memory for 16-bit unsigned integers, which can reduce memory usage compared to regular arrays that can hold any type of data.Cons:
Pros:
map
, filter
, reduce
) that make data manipulation straightforward.Cons:
Random Data Generation: In the preparation code, both the standard array (nums
) and the typed array (numsInt
) are populated with random numbers ranging from 0 to 65535, with a couple of non-numeric entries thrown in for realism. This simulates real-world data where input data might not always be clean, affecting how the various methods handle non-numeric values (numeric coercion in this case using +
).
Coercion Handling: The summation methods include handling of non-numeric values, with the reduce
method in standard arrays coerced non-numeric values to 0
, whereas the loop in both cases uses conditional logic to manage this.
Using forEach
: Instead of using for
loops or reduce
, JavaScript's forEach
could also be employed for summation, providing a more functional approach, although likely with worse performance than traditional loops.
Web Workers: For large data sets, summation tasks could be offloaded to Web Workers, enabling parallel processing and potentially improving performance.
Different Typed Arrays: Other typed arrays like Float32Array
or Int32Array
could be explored for different precision and range requirements in numerical calculations.
In conclusion, the benchmark tests differing performances among typed and standard arrays, along with different summation methods, taking into consideration both the approach chosen for manipulation of the array and how JavaScript handles data types internally. This offers valuable insights for developers deciding on the optimal approach for numerical operations in their applications.