var last = 100000;
for (let i; i < last; i++) {
const x = new ArrayBuffer(4);
const y = new Uint32Array(x);
y[0] = 255;
}
for (let i; i < last; i++) {
var y = 255;
}
const x = new ArrayBuffer(4 * last);
const y = new Uint32Array(x);
last = y.length;
for (let i; i < last; i++) {
y[0] = 255;
}
const x = new ArrayBuffer(last);
const y = new Uint8Array(x);
last = y.length;
for (let i; i < last; i++) {
y[0] = 255;
}
--enable-precise-memory-info
flag.
Test case name | Result |
---|---|
Uint32 | |
Normal | |
Uint32Array | |
Uint8Array |
Test name | Executions per second |
---|---|
Uint32 | 14092995.0 Ops/sec |
Normal | 14215886.0 Ops/sec |
Uint32Array | 13409.8 Ops/sec |
Uint8Array | 40984.4 Ops/sec |
Let's break down the provided JSON and benchmark setup.
Benchmark Definition
The benchmark is comparing different approaches to instantiating an ArrayBuffer in JavaScript, specifically:
new
keyword with no arguments (const x = new ArrayBuffer(4);
)var y = 255; const x = new ArrayBuffer(y);
)const x = new ArrayBuffer(4 * last);
)const x = new ArrayBuffer(last);
)The goal of this benchmark is to measure the performance difference between these approaches.
Options Compared
There are four main options being compared:
Uint32
: Instantiates an ArrayBuffer using the new
keyword with no arguments and then creates a Uint32Array from it.Normal
: Assigns a value to a variable and then instantiates an Uint32Array from that variable.Uint32Array
: Instantiates a large ArrayBuffer in one step and then creates a Uint32Array from it.Uint8Array
: Instantiates a smaller ArrayBuffer in one step, but with different type.Pros and Cons of Each Approach
Uint32
: This approach is simple and easy to understand. It creates an ArrayBuffer using the new
keyword and then creates a Uint32Array from it. However, it may not be optimized for performance.Normal
: This approach can lead to slower performance because it involves assigning a value to a variable before creating an ArrayBuffer.Uint32Array
: This approach instantiates a large ArrayBuffer in one step, which can improve performance. However, it requires more memory and may not be suitable for all use cases.Uint8Array
: This approach is similar to Uint32
, but uses a smaller ArrayBuffer size. It can improve performance in some cases, but its impact on performance may vary depending on the specific use case.Library and Purpose
The Uint32Array
and Uint8Array
classes are part of the JavaScript standard library, specifically the Typed Array API. These APIs provide an efficient way to work with arrays of numbers (either 32-bit or 8-bit integers) in JavaScript.
Special JS Feature/Syntax
This benchmark does not use any special JavaScript features or syntax that would make it difficult to understand for most software engineers.
Other Alternatives
Other approaches to instantiating an ArrayBuffer might include:
Buffer.js
or TypedArray.js
, which provide additional functionality and optimizations.TypedArrayView
), to access the ArrayBuffer.However, these alternatives are likely to be overkill for a simple benchmark like this one, and may not offer significant performance improvements.