Test name | Executions per second |
---|---|
Async wait for init (CPU) | 44575.9 Ops/sec |
(WASM) ShuffleNetV2_byMobileNetV1_padValid_bPointwise1_true | 3.9 Ops/sec |
(WASM) 23 | 388562000.0 Ops/sec |
(WASM) 24 | 402753600.0 Ops/sec |
(WASM) 25 | 399696400.0 Ops/sec |
(WASM) 26 | 382158500.0 Ops/sec |
Async wait for init (WebGL) | 49232.3 Ops/sec |
(WebGL) MobileNetV1_bPointwise1_true | 61.5 Ops/sec |
(WASM) ShuffleNetV2_byMobileNetV1_bPointwise1_true | 3.0 Ops/sec |
(WebGL) MobileNetV1_padValid_bPointwise1_true | 59.3 Ops/sec |
(WebGL) MobileNetV2_bPointwise1_true | 58.7 Ops/sec |
(WebGL) ShuffleNetV2_bPointwise1_true | 53.6 Ops/sec |
(WebGL) ShuffleNetV2_byPointwise21_bPointwise1_true | 45.2 Ops/sec |
(WebGL) ShuffleNetV2_byMobileNetV1_bPointwise1_true | 74.5 Ops/sec |
(WebGL) ShuffleNetV2_byMobileNetV1_padValid_bPointwise1_true | 71.6 Ops/sec |
(WebGL) 36 | 405314600.0 Ops/sec |
(WebGL) 37 | 407798000.0 Ops/sec |
(WebGL) MobileNetV2_Thin_bPointwise1_true | 66.6 Ops/sec |
(WebGL) 38 | 94441100.0 Ops/sec |
(WASM) ShuffleNetV2_byPointwise21_bPointwise1_true | 3.5 Ops/sec |
(WASM) MobileNetV2_bPointwise1_true | 1.3 Ops/sec |
(CPU) MobileNetV1_bPointwise1_true | 2.8 Ops/sec |
(CPU) MobileNetV1_padValid_bPointwise1_true | 3.7 Ops/sec |
(CPU) MobileNetV2_Thin_bPointwise1_true | 2.6 Ops/sec |
(CPU) MobileNetV2_bPointwise1_true | 1.4 Ops/sec |
(CPU) ShuffleNetV2_bPointwise1_true | 4.3 Ops/sec |
(CPU) ShuffleNetV2_byPointwise21_bPointwise1_true | 3.5 Ops/sec |
(CPU) ShuffleNetV2_byMobileNetV1_bPointwise1_true | 2.8 Ops/sec |
(WASM) ShuffleNetV2_bPointwise1_true | 4.4 Ops/sec |
(CPU) ShuffleNetV2_byMobileNetV1_padValid_bPointwise1_true | 3.6 Ops/sec |
(CPU) 11 | 398990400.0 Ops/sec |
(CPU) 12 | 367347400.0 Ops/sec |
(CPU) 13 | 396204400.0 Ops/sec |
Async wait for init (WASM) | 48336.1 Ops/sec |
(WASM) MobileNetV1_bPointwise1_true | 2.9 Ops/sec |
(WASM) MobileNetV1_padValid_bPointwise1_true | 3.8 Ops/sec |
(WASM) MobileNetV2_Thin_bPointwise1_true | 2.7 Ops/sec |
(CPU) 10 | 390948400.0 Ops/sec |
(WebGL) 39 | 42173000.0 Ops/sec |